Dungeons and Dragons Sorcerer Guide

Dungeons and Dragons Sorcerer Guide

Power mages that have inherited great power from their ancestors, the Sorcerer is a class in D&D, 5e. Pure magical casters, these charismatic casters make best effort of their spells by augmenting them with additional boons of power, a unique feature that sets them apart from their fellow caster classes that is known as Metamagic. They are a balance between warlock and wizard, being strong casters with a selection of spell slots that are not plentiful, but not scarce. Playing as a Sorcerer makes for fun roleplaying aspects within D&D, especially with your heritage in mind, whilst still having a fun character within combat aspects.

 

Sorcerers, as full casters, do not get many blessings with their first-level features and proficiencies. Being able to hurl balls of fire makes it so that a hit dice for a Sorcerer is a measly d6, the same as it is for a Wizard. However, their saving throws are much more versatile and impactful, being Constitution and Charisma, both abilities used for many saving throws within 5e. Their weapons are not the greatest either, being just simple weapons, but as a spellcaster, the idea of a simple, meak weapon is rather limiting. Although, their two skill proficiencies have an open pool of choices, proving Sorcerers it be heavily important characters within roleplaying, as all of their skills have some sort of importance onto character. The two best options for a sorcerer are;

  • Arcana
  • Perception

Also, it is important to remember that Sorcerers are a full-casting class. They are built around their spells. Using Charisma for their spellcasting, the Sorcerer gets plenty of spell slots and cantrips, and whilst they have a limited amount of spells that they can learn, they are still rather powerful thanks to Sorcery Points and Metamagic. Sorcerers can change the properties of their spells, as well as create new spell slots with their S.P. Some examples of metamagic you can use in 5e include Careful Spells, that allow you to have people automatically succeed on a spell-related saving throw, or twinned spell, which allows you to cast a second spell for certain spells like Ray of Frost, targeting a second person. Metamagic provides for fun ways to make your spells much more unique than what can be cast by a wizard or warlock. This makes Sorcerer a rather fun class to pick if you want a balance between the spellcasting classes.

 

The ability score improvements for Sorcerer are rather simple. As they are spellcasters, and with the lowest hit dice in the game at a d6, the two abilities that you should focus on are Charisma and Constitution. To be able to take a hit whilst throwing out more powerful spells is critical to the playstyle of a Sorcerer in 5e. Once these abilities are at their maximum level, it is best to pick up a Feat or two, or to focus on an ability like dexterity, due to its plentiful amounts of uses, for armour class, initiative, weapons, and more.

 

There are few features for the Sorcerer, with the only other one being Sorcerous Restoration. This is because the class is inherently based upon the subclass, as well as being oriented around casting spells. Sorcerous Restoration, at 20th level, allows for 4 sorcery points to be given to the sorcerer after a short rest. Whilst not grand, this can come in handy for clearing out large areas with few long rests involved.

 

By the end of the twenty levels, sorcerers get 15 spells, up to level 9 for their spell level, making them full-casters. They also get six cantrips. Whilst not as varied as the likes of the ranger or monk, Sorcerers get the ability to cast Fireball, which, to be honest, makes them a worthy contender of a class option.

The recommended class-race pairing for Sorcerer is the Goblin. Goblins are very fun to play as in D&D! Whilst many just see them as fodder bandits, they can be so much more within a storytelling scenario. They live short lives, which makes them matter-of-fact, a fun way to play a character! Being nimble, they can make for fun Sorcerers. The order of stats for a Sorcerer should be;

  • Charisma
  • Constitution
  • Dexterity
  • Strength
  • Wisdom
  • Intelligence

 

Sorcerers are great fun for a player to utilise within 5e. Their lore and mechanics make for a unique experience with every character, depending on what spells and forms of metamagic they rely on. Whilst a little complex with their complicated words can be daunting, a player that has little experience can likely take on this class with zero worries.

 

This article was written by Aitso11 on Fiverr, where you can find his rates here.

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